| NiGHTS: Journey of Dreams|
When Will first enters the world, Reala and the Goodles show up and capture NiGHTS, locking him/her away in a Ideya Capture renamed "NiGHTS Capture". Will dualizes with NiGHTS and proceeds to chase after the Goodle guards to obtain thier key and unlock all of the cages. Once this is done, NiGHTS/Will shall be transported to the pinball-like arena of Donbalon.
Will and NiGHTS find Octopaw "squirreled" away in a jar before flying off, where NiGHTS challenges Will to get a link of 30 or more in five attempts. If the player fails to get a link of 30 or more after five attempts, it's Night Over.
A dark cloud appears, sucking up nearby Nightopians clinging to dandelion seeds. NiGHTS must paraloop the Nightopians to transport them to a safer location. If five Nightopians are sucked away by the cloud, it's Night Over.
NiGHTS transforms into a boat. Will rides upon this boat and attempts to rescue the drowning Nightopians caught up in the current. If time expires before they reach the end, Night Over for the player.
Donbalon returns in a larger, much more complicated course to settle the score. The method of defeating him is to deliver him toward the spiked teeth at the top of the tower to pop him. NiGHTS must launch Donbalon vertically through the circus-themed pinball arena, all the while trying to break the barriers and get around obstacles (the last of which is a parade of circus cages near the very top). Winning gives the player the White Ideya of Purity, the Dolphin Persona, and access to the second world of Lost Park.
- Pure Valley is the only Will level to be based on an Claris level.
- The Nightmare Zone DLC of Sonic Lost World used Pure Valley's theme during Sonic's running sections.